Player Classes/Specializations
|
Each player will have the opportunity to select a class or specialization when they first create their avatar. Each class provides additional objectives that need to be completed for adventures and raid bosses. The classes and descriptions are below.
|
The Warrior
The warrior is one that pushes through and thrives against adversity. S/he is nothing if not persistent and tough.
Characteristics: Often longer adventures or boss raids.
Characteristics: Often longer adventures or boss raids.
The Mage
The mage is in tune with the ancient and modern arts that dazzle, whether on the battlefield or in the classroom.
Characteristics: Always has some technological/design component.
Characteristics: Always has some technological/design component.
The Bard
The bard is the master of the creative arts. S/he can be found putting on a public display or writing a new poem.
Characteristics: Adventures and raids become creative, in public or private.
Characteristics: Adventures and raids become creative, in public or private.
The Ranger
The ranger is a master of hunting, finding, and providing. They are the best at tracking down information and game.
Characteristics: Extends adventures and raids by doing additional research.
Characteristics: Extends adventures and raids by doing additional research.
How do you change your class?
A player may change their class at anytime for a small fee (200 word rationale). The fee must be paid at least 24 hours before an adventure is to be turned in and at least seven days before a raid boss. A fee can be waved by buying armor from the merchant.
Reminders:
Reminders:
- There can only be one duplicate class in a guild, make sure you coordinate your classes.
- All class changes must be approved by the game master.
- Rationales should explain what you plan on doing with your new class.